Third Person RPG Introduction
- Ben LeBlanc
- Mar 26
- 1 min read
One of the projects I'm working on is inspired by something that's near and dear to my heart, World of Warcraft. Specifically the earlier, "Vanilla" version of it. To show my love, I'm going to attempt to recreate a single player vertical slice of the game. I think it's an interesting challenge comprising many different game elements.
I'll need to create all the character stats, abilities, equipment, and skills of course. I'll also need to create progression systems and professions. The enemies will need proper feeling AI, the NPC's will need to give quests. It also wouldn't hurt to have places that are heightened challenges that really tests the player.
As of today, I've reasonably implemented all the character stats and secondary attributes that the player might need. The baseline stats like strength, agility, etc that affect the secondary attributes like armor and hit chance. While further development will need to happen, I've reached a point where they work and feel good. Allowing me to move on to other mechanics.
Basic leveling and progression is also implemented. Enemies give a certain number of experience points when they're defeated. If those points push the player over the experience points threshold then they level up and are prompted to increase whatever stats they desire. That's mostly it, the combat has a baseline level of functionality where the player can attack the enemy and damage it (Including floating damage numbers, hell yeah!). Next steps are going to be to implement inventory and equipment and then likely AI after that. Thank you very much for reading! Hope to have more to show in the coming weeks :)
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